This contributed to them dropping claymores for tennis rackets sometimes. Not only did this not work great, there was also a bug we recently discovered that made them love new weapons way too much compared to what they already had. Before, they tried to go by a formula to determine what they picked up and used, based on their stats. The other thing is a complete overhaul to how Weapon Selection works for your Follower AI Buddies. ![]() One is that we added a lot of character customization options, both default and unlockable! There's new hats, glasses, tops, bottoms, and more. The plan is to get MANDIBLE + NERVE out at the same time, to catch players up on updates for consoles + mobile! Sorry about the delay, it's unusual for it to get this jammed.įor the NERVE Update, I wanted to do two things we haven't been able to do but were on our radar for a long time. Steam is the easy platform to get updates out on, and then the rest rely on each other a bit. Of note: mobile and console updates for MANDIBLE have been bogged down by a problem in the chain of how we get the updates out. We're also going to look into extending other Holiday Events in the future, as so far Halloween is probably the biggest one we have. ![]() I hope everyone likes this update! It focuses on a major rework we've been wanting to do for quite awhile now.
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